Gran Turismo 7 developer Polyphony Digital is apologize for the recently introduced changes to the in-game economy and promises improvements, as well as a million free credits. These changes come after the game had a massive outage last weekwhich was the result of an update that also made changes to how players could earn credits by actually playing the game rather than through microtransactions.
In one post to the PlayStation Blog, Polyphony President Kazunori Yamauchi apologized for “the frustration and confusion caused last week with our patch updates which resulted in not only a server outage, but also adjustments to the economy of the game that were brought without clear explanation to our community”. As a “goodwill gesture,” the company promises to give players “a 1 million unpaid credits pack” of credits.
The message says that users should see the credits in their accounts “soon” and that they will only be given to people who owned the game before the message was posted. Although I don’t seem to have gotten mine yet, the deadline to log in and receive them is an issue – Polyphony says the offer is valid until April 25th.
The post explains that the changes to the game’s economy were made to “provide more accurate rewards based on time investment and completion,” which Yamauchi previously hinted at when talking about the glitch. At the time, he said he couldn’t fully explain the upcoming changes, but Friday’s post appears to be that explanation.
The post describes a patch that will be released in early April, intended to “restore the reward system with better balance throughout the game for the benefit of all players”. After the update, players should notice:
- Roughly doubled rewards for “World Tour Second Half Events”
- “High Rewards” for getting all Gold Medals and Bronze Medals in Circuit Experience
- Increased rewards for online races
- Eight new one-hour endurance racing events in missions, which will have “higher reward settings
- A higher cap on the number of unpaid credits users could have, up to 100 million from 20 million
- More used and legendary cars sold at once
The post also describes what will happen in the ‘short term’ – although it does not specify a date for these changes or further details. These changes are:
- Increased payout value of time-limited rewards
- More World Tour Event Additions
- Endurance races are added to missions, including 24-hour races
- Online time trials are added, with rewards given “based on the difference of the player with the best ranked time”
- Players will be able to sell their cars (consider your numbered days, 1965 Mini Cooper)
According to the eyes of Gran Turismo and PS5 subreddits, users seem generally happy with the changes, particularly that you can sell your cars (although there are questions as to whether you’ll be able to sell gifted cars and if you’ll get GameStop prizes for them). One big bugbear that remains unaddressed, however, is the game’s reliance on internet connectivity to run. Server maintenance last week put the game in offline mode for more than a daywhich severely limited how you could play it.
Since Friday’s message refers to GT7 As a “live service” it doesn’t seem like we should be holding our breath for any changes that would make the game more offline focused. Still, the updates we know we’ll be getting are exciting, both to make the game more enjoyable and to add new (if grueling) experiences to it.