DUBLIN, March 4, 2022 /PRNewswire/ — The “Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” report has been added to ResearchAndMarkets.comit’s offer.
The global gaming chair market has reached a value of US$1.07 billion in 2021. Looking ahead, the publisher expects the market to reach a value of US$1.7 billion by 2027 exhibiting a CAGR of 7.10% over the period 2022-2027. Keeping in mind the uncertainties of COVID-19, we continuously monitor and assess the direct and indirect influence of the pandemic. This information is included in the report as a major market contributor.
A gaming chair improves flexibility and comfort by providing ergonomic support for professional gamers for long hours. It has casters, armrests, swivel bases and adjustment settings that reduce stress on the body during the gaming session. Currently, several manufacturers are introducing innovative variants with additional accessories, such as tops. speakers, retractable footrests, integrated massage units and red, green and blue (RGB) lighting systems, in a wide range of colors and designs.
Gaming Chair Market Trends:
Prolonged sitting, postural stress, and lack of movement are some of the common effects experienced by gamers. As these effects can lead to serious health issues, such as obesity, muscle complications, and carpal tunnel syndrome, the need for gaming chairs is increasing to allow healthy blood circulation throughout the body. With this in mind, significant advancements in the entertainment industry, in conjunction with the growing number of professional gamers, act as another major factor driving the adoption of these chairs to enhance the gamer experience.
Apart from this, the emerging trend of motion and Virtual Reality (VR) games owing to increasing internet penetration and easy availability of gaming peripherals is driving the growth of the market. Moreover, the growing demand for state-of-the-art gaming consoles, along with the growing number of people who want to experience realistic games, is positively influencing the sales of gaming chairs across the world. Additionally, market players are introducing gaming chairs with adjustable lumbar support to prevent back injuries and back or wrist twists. As these chairs support various cardiovascular functions and reduce muscle stiffness, the market growth is expected to expand in the coming years.
Key Market Segmentation:
The publisher provides analysis of key trends in each sub-segment of the global gaming chairs market, as well as forecasts at the global, regional and country levels from 2022 to 2027. Our report has categorized the market based on type, material, price, distribution channel and end user.
Breakdown by type:
- PC gaming chair
- Hybrid Gaming Chair
- Platform Gaming Chair
- Others
Breakdown by material:
- imitation leather
- PVC leather
- Others
Breakdown by price:
- Top of the line
- medium range
- Low end
Breakdown by distribution channel:
- Supermarkets and Hypermarkets
- Specialty stores
- Online stores
- Others
Breakdown by end user:
Breakdown by region:
- North America
- United States
- Canada
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- UK
- Italy
- Spain
- Russia
- Others
- Latin America
- Brazil
- Mexico
- Others
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry was also reviewed along with the profiles of major players namely Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt SA, noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.
Key questions answered by this report:
- How has the global gaming chair market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global gaming chair market?
- What are the main regional markets?
- What is the market breakdown by type?
- What is the market breakdown based on material?
- What is the market breakdown by price?
- What is the market breakdown by distribution channel?
- What is the market breakdown by end user?
- What are the different stages of the industry value chain?
- What are the key drivers and challenges in the industry?
- What is the structure of the global gaming chair market and who are the key players?
- How competitive is the industry?
Main topics covered:
1 Preface
2 Scope and methodology
3 Executive summary
4 Presentation
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Chair Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakdown by Type
6.1 PC gaming chair
6.1.1 Market trends
6.1.2 Market Forecast
6.2 Hybrid gaming chair
6.2.1 Market trends
6.2.2 Market Forecast
6.3 Platform Gaming Chair
6.3.1 Market trends
6.3.2 Market Forecast
6.4 Others
6.4.1 Market trends
6.4.2 Market Forecast
7 Market Breakdown by Material
7.1 PU leather
7.1.1 Market trends
7.1.2 Market Forecast
7.2 PVC leather
7.2.1 Market trends
7.2.2 Market Forecast
7.3 Others
7.3.1 Market trends
7.3.2 Market Forecast
8 Market Breakdown by Price
8.1 High End
8.1.1 Market trends
8.1.2 Market Forecast
8.2 Medium range
8.2.1 Market trends
8.2.2 Market Forecast
8.3 Low range
8.3.1 Market trends
8.3.2 Market Forecast
9 Market Breakdown by Distribution Channel
9.1 Supermarkets and hypermarkets
9.1.1 Market trends
9.1.2 Market Forecast
9.2 Specialized shops
9.2.1 Market trends
9.2.2 Market Forecast
9.3 Online shops
9.3.1 Market trends
9.3.2 Market Forecast
9.4 Others
9.4.1 Market trends
9.4.2 Market Forecast
10 Market Breakdown by End User
10.1 Residential
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Commercial
10.2.1 Market Trends
10.2.2 Market Forecast
11 Market Breakdown by Region
12 SWOT Analysis
13 Value chain analysis
14 Analysis of the five forces of carriers
15 Price Analysis
16 Competitive Landscape
16.1 Market structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 Ace Casual Furniture
16.3.1.1 Company Overview
16.3.1.2 Product portfolio
16.3.2 AKRacing
16.3.2.1 Presentation of the company
16.3.2.2 Product portfolio
16.3.3 Arozzi North America
16.3.3.1 Company overview
16.3.3.2 Product portfolio
16.3.4 Corsair Gaming Inc.
16.3.4.1 Company Overview
16.3.4.2 Product portfolio
16.3.4.3 Finance
16.3.5 DX Racer
16.3.5.1 Company Overview
16.3.5.2 Product portfolio
16.3.6 GT Omega Racing Ltd
16.3.6.1 Company Overview
16.3.6.2 Product portfolio
16.3.7 Impact SA
16.3.7.1 Company Overview
16.3.7.2 Product portfolio
16.3.8 noble chairs
16.3.8.1 Company Overview
16.3.8.2 Product portfolio
16.3.9 Secretlab
16.3.9.1 Company Overview
16.3.9.2 Product Portfolio
16.3.10 Thermaltake Technology Co.Ltd.
16.3.10.1 Company Overview
16.3.10.2 Product Portfolio
16.3.10.3 Finance
16.3.11 ThunderX3
16.3.11.1 Company Overview
16.3.11.2 Product Portfolio
16.3.12 Vertagear Inc.
16.3.12.1 Company Overview
16.3.12.2 Product Portfolio
For more information on this report, visit https://www.researchandmarkets.com/r/87yt51
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