Gaming Blog

Far Away: Changing Tides Review | Gamer on PC

Far: Changing Tides screenshot showing a makeshift boat sailing past desert mesas.

must know

What is that? An atmospheric puzzle game in which you sail on a boat through a submerged world.
Expect to pay: $20/£15
Developer: Okomotive
Editor: Frontier Foundry
Reviewed on: Intel Core i7-10750H, 16GB RAM, GeForce RTX 2060
Multiplayer? No

Where its predecessor was all about traversing a dry seabed, Far: Changing Tides presents you with the opposite problem: there really is a lot of water here, so much so that civilization has seemingly washed away the tide. What’s left is you and your boat, which you acquire shortly after starting the game. As you become familiar with the chimerical nature of the boat – it’s actually several different vehicles , including a steam train, stuck together inelegantly – Far continues to unveil new surprises, opening up the scope of its side-scrolling world. By the end of the game, I knew all the nuances of the ship. It’s the most rewarding boat I’ve sailed on a gaming ocean.

When you release the boat – by physically jumping on board and hoisting the sail into an upright position – the only things you need to worry about are the wind and natural or man-made obstacles. The latter are usually cleared by jumping off the boat and solving (mostly intuitive) mechanical puzzles, while the wind is something you manage from atop the deck. It’s a fairly simple system – you drag the sail in response to an ever-changing breeze – but the way the water realistically sways in response to the changing wind makes it feel like you’re really battling the currents.

(Image credit: Omotive)

I don’t think there’s a way to fail the game, die, or run out of fuel completely.