The PC port includes many new features such as HD graphics, ultra-wide resolution, keyboard support, modding support, force feedback, and gyroscope aiming.
You can see the unofficial PC port of Zelda 64 in action via the video from VGC below:
Zelda game: Ocarina of Time on PC
The fan-made PC version is powered by software called “Ship of Harkinian”. Ship of Harkinian has been made available for download at his discord server Tuesday.
The software asks users to input their own legal sourced N64 ROM for Ocarina of Time, after which it will extract the game’s assets and create a native PC version.
The Creators Harbor Masters hope that this separation from nintendoThe assets held by him will help protect him from any potential legal ramifications. Reverse engineered projects such as this are technically made legal because the fans involved did not use any leaked content or copyrighted assets.
Harbor Masters encourages its users to support the latest official version of Ocarina of Time via nintendo switch Online, and says it will reward anyone who can show proof of membership with a special roll on his discord server.
The PC port was made possible through a two-year fan project that deboning successfully a version of Ocarina of Time in compilable C code.
A similar decompilation project led to a Super Mario 64 PC port in 2019. The PC port of Mario 64 was quickly changed with new graphics and modern effects like ray tracingand it seems likely that Ocarina will receive even more modding support.
Speaking to VGC, Harbor Masters developer ‘Kenix’ claimed that mod support for Zelda is much easier than the PC version of Mario 64, thanks to features such as a scripting system similar to modern game engines. The game development team has already made some of his own mods.
“Our game has a much more similar asset loading pipeline to modern games,” Kenix said. “We have a resource manager that runs on a separate thread that loads resources from our archives.
“All of our assets are tagged with a string location in this archive, rather than what the game did on N64: pointers. game assets.
“Our archives also support ‘patches’. These patches can replace an asset from the original archive. If you want to make a texture pack for example, all you have to do is create an archive that has the same texture path as the original and the system will figure out the newest one to use for you.
Harbor Masters says it plans to work on a similar PC port of Majora’s Mask in the future, once its code is decompiled by fans. Work on decompiling Majora’s Mask is currently underway. estimated at 45%.